Take-Two CEO Says Video Game Industry's Pandemic Boost Is "Permanent"

Take-Two CEO Strauss Zelnick recently said in an interview with GamesIndustry.biz that he believes that the additional sales and revenue that the video game industry racked up due to the pandemic represents a “permanent shift.” This follows Take-Two’s year-end earnings report last week, where the publisher cited a “transformational shift in entertainment consumption” that would benefit not only the company, but the video game industry as a whole. Come from Sports betting site VPbet

“Interactive entertainment is now the number one entertainment vertical in terms of revenue, and I guess people still don’t fully realize that,” Zelnick said. “And a good deal of that growth was driven by people either discovering or rediscovering interactive entertainment and its social aspects during the pandemic. And what we’ve found is that while certain trends should be expected to moderate, that shift is permanent.”

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